SportIn presents

Game of Run

Chapter I

România lies open. 42 counties and 4.418 landmarks wait without rulers, colours or names. Walk its roads, run its trails, gather those who will move beside you. Every kilometre can change the map.

Chapter I

Land of Dracula

42 counties. 4.418 landmarks. Nothing belongs to anyone yet. This realm will not be inherited or bought. It will be claimed, one validated kilometre at a time.
  1. A dark road running away under a full moon, through mist and hills, toward the horizon.
    One

    Walk it or run it

    Your story begins with the movement already in your life. The morning walk. The school run. The dog before sunrise. Walk or run, slow or fast, every validated kilometre inside a landmark moves you deeper into the realm.

  2. Two

    Raise a team

    No House rises alone. Raise a team of up to ten and combine every kilometre under one colour. Nobody needs to be the fastest. Everyone brings distance, and everyone can help raise the banner.

  3. Three

    Claim the landmark

    Choose an unclaimed landmark and put it on the clock. For the next 24 hours, anyone may enter, and every validated metre inside its borders is counted. When the final second falls, the greatest distance takes the ground.

  4. House of SportIn House of Cluj
    Four

    Claim a House

    One victory becomes another, and your colour spreads across the county. Control more than half its landmarks and the ancient House becomes yours. What you claim today, you defend tomorrow.

House vs House

Challenge a House

House of Ajungem Mari
11.906
avg steps
VS
House of SportIn
12.418
avg steps

Beyond your borders, another House is moving. Send the challenge and choose what decides it: average steps or kilometres. Both Houses enter the same 24-hour contest. No ground changes hands, but the result becomes part of the record everyone can see.

Ride under a name

A House of your own

House of Ashenfang, a House from the roll
From the rollName and arms ready. Free.
or
House of SportIn, a House won at auction
Bid for your ownYour name. Your logo. On the map.

Every team travels beneath a House. Choose one from the Roll and enter freely, its name and crest already forged. Or win a House at auction and place your own name and logo on the map. The banner is yours. The victories must still be earned.

Brands on the map

A Landmark for your brand

Brands can place their marks on Landmarks across the realm, adding rewards to the ground without changing the contest. Start the clock, cover the greatest distance, claim it as before. Win it, and you may unlock a reward. Claim more of one brand's Landmarks, and more may follow.

Wear what you have taken

The Ranks

Every oath, kilometre, landmark and ally becomes part of your standing. Your rank rides around your portrait, showing others how far you have travelled and what you have earned. It is not selected or purchased.

  1. Bronze
    Take the oath
  2. Silver
    Your first 100 km
  3. Gold
    Hold a landmark at midnight
  4. Diamond
    Bring a friend to the roll
  5. Platinum
    Fill a team of ten
Season
One
The Muster is open
100
places in Season One
Take your place
The gates are preparing to open, and the first Houses are already gathering. Only 100 places will be available in Season One. Enter now, and you will not arrive after the realm has been claimed. You will be a name on its first page.
Free to join · Every kilometre validated · No spam
Your oath is heard.
When the gates open, the raven will find you. Bring nine friends.